Hmph. After my extra-long cross-genre post in the Good Games thread, I finally understood what I had read and realized that you Energia people would yourself prefer an adventure game.
In this genre, I must absolutely mention
Dreamweb, which almost made it to my personal top-10 games at the other thread. For me, the combination of one man's journey into madness in a bleak near-future, spiced with bits of humour darker than black, worked perfectly. (Hmm... dystopic near-future, black humour, I wonder why I am bringing this up?

)
The atmosphere was very tangible, and the music was awesome. Even though it was made from a top-down perspective, the world felt more "alive" than many sideways-viewed adventures.
Problems were logical (even the one that both broke the fourth wall and acted as a copy protection - the necessary password was "hand-written" on the back of the manual) and for once, you had many more items in your inventory than you actually needed to solve the puzzle. Though, it sometimes was difficult to differentiate the relevant items from irrelevant, but it nevertheless made the world feel more "real".
Even the plot and story were original (even if clearly influenced by writings of one Philip K. Dick) and gripping, and for once, the end twist (if you managed to notice and understand the meaning of it) did not feel like it was tacked-on, but felt natural.
The only downfalls were that the game was really
short, (although it retained its cinematic feel to the very end) and that it wasted most of the screen for useless background image instead of a view of the game world.